Caesar and his forces (2 legions, 2 Auxilia, and 4 Skirmish infantry units) are aboard ship and disembark to amphibiously invade the southern coast. He decides to invade away from any village, as this could immediately mobilize and allow them to contest the invasion. He wins the invasion easily (being opposed only by some nominal defense units) and lands.
Casselivaneus is randomly determined to be in the center at village 4 after the invasion. He is too weak by himself to attack, but from his position he defends a large portion of the island from Caesar's landed force.
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For the Britons, village 6 mobilizes (force B). Cassilivaneous rolls a bad AP roll (you need Action points to do things) and comes up with a "1". He wanted to consolidate Force A & B, but decides to make the best of it and move to a more central position to contest Caesar's advance when he moves East. Delay is the name of the game and the storm weather favors the Briton cause.
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With the clearing of the weather, Caesar burns Village 1 and decides to move East. Cassilivaneous reacts and a battle is fought.
The Romans win the ensuing battle with the damage to a Light unit and the loss of a Skirmish unit. The Britons lose 1 Warband and 2 Skirmish units.
Despite losing the battle, Cassilivaneous delays Caesar's advance and chooses to take up a better defensive position. The Britons should only get stronger in the coming turns as more villages mobilize.
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Cassilivaneous has managed (with a little help from the weather Gods) to minimize the damage done, and amass a decent force to contest the next Roman advance.
1 comment:
Hail, Caesa those who are about to die salute you
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