Thursday, April 26, 2012

Imperium Romanum II Map (Reduced) and Detail (Partial)

Here is the latest version:
Click to enlarge

I've reduced it 25% (its a 12 meg PNG file at full size).

Here is a detail map cut at what should be full size:
Click to enlarge

I've put off doing the road/city periods for the moment and reverted to the standard designations for temporary cities.

I'm currently working to make it into my campaign system (Vini Vidi Vici) and will make a few changes to it for those purposes (as always on layers so I can revert it to the standard game if desired :D)

Saturday, April 21, 2012

Imperium Romanum II- Pass 2

Here's the 2nd pass over the map, including the boundaries, cities and the structural stuff (Cultivated/Wild/Road/No Road) stuff for periods 1 & 2.

I've not included the cities that are not permanent (yet).

A hex with a dot in it has roads. A hex with an ID is considered cultivated. A hex that is cultivated and has roads has an ID and a dot.

This map was shrunk to 1/4 size for space purposes. It measures more than 60" wide with 3/4" hexes.

Click to Enlarge

Friday, April 20, 2012

A new map: Imperium Romanum II

This is the first pass for a re-draw of an old favorite wargame of mine- Imperium Romanum II.

click to enlarge
The full size is over 60" wide with .75" hexes. This is a quarter-size PNG version.

I found there is a yaho group for the game at

I'm still playing with the colors, some of the icons and haven't included the province boundaries or cities yet.

Tuesday, April 3, 2012

Sorry yet again for slow posting....

Been a slow couple of months. I hope to get some posts up when I can cure my computer of the problems it is having (or finally break down and buy a new one.). Please stay tuned :D