Thursday, April 26, 2012

Imperium Romanum II Map (Reduced) and Detail (Partial)

Here is the latest version:
Click to enlarge

I've reduced it 25% (its a 12 meg PNG file at full size).

Here is a detail map cut at what should be full size:
Click to enlarge

I've put off doing the road/city periods for the moment and reverted to the standard designations for temporary cities.

I'm currently working to make it into my campaign system (Vini Vidi Vici) and will make a few changes to it for those purposes (as always on layers so I can revert it to the standard game if desired :D)

Saturday, April 21, 2012

Imperium Romanum II- Pass 2

Here's the 2nd pass over the map, including the boundaries, cities and the structural stuff (Cultivated/Wild/Road/No Road) stuff for periods 1 & 2.

I've not included the cities that are not permanent (yet).

A hex with a dot in it has roads. A hex with an ID is considered cultivated. A hex that is cultivated and has roads has an ID and a dot.

This map was shrunk to 1/4 size for space purposes. It measures more than 60" wide with 3/4" hexes.

Click to Enlarge

Friday, April 20, 2012

A new map: Imperium Romanum II

This is the first pass for a re-draw of an old favorite wargame of mine- Imperium Romanum II.


click to enlarge
The full size is over 60" wide with .75" hexes. This is a quarter-size PNG version.

I found there is a yaho group for the game at

http://games.groups.yahoo.com/group/Imperivm_Romanvm/

I'm still playing with the colors, some of the icons and haven't included the province boundaries or cities yet.

Tuesday, April 3, 2012

Sorry yet again for slow posting....

Been a slow couple of months. I hope to get some posts up when I can cure my computer of the problems it is having (or finally break down and buy a new one.). Please stay tuned :D