Some more ideas on DSR RV ("Roma Victo") campaign ruleset for my Ancients/Medieval rules.
I composed Army lists for all the figures types I had, varying their army stats as I felt appropriate.
For example, this is the Imperial Roman army stats:
This is the operational rating (usually 1-6). It is used to determine how far you move on the conquest track. You compare opposing army's ORs, roll dice and the difference is moved on the track, upward if you won, downward if you lost. The higher OR, the better strategic or long term planning for a campaign that army has. Horse Barbarians would have a very low OR, as they usually were not out for conquest but mostly plunder.
This is the Logistical rating (A-F). A is best, F is worst. An army that had a logistical setup, as opposed to "living off the land" has some advantages for a long conquest campaign. This influences attrition and reinforcement rolls.
This is the Army's initiative. This influences movement on the Maneuver Board (more of that in a later post). It also influences tactical battle setup. (Yeah, I said mapless campaign but I should've said NEARLY mapless campaign ! :D)
BP:D Mor 7 H6 L3
These stats are used for the tactical battle, These are Army Breakpoint, Morale, Heavy Divisions and Light Divisions. These can be effected by conditions that occur on the campaign board.
And of course I have the stats for individual units that compose the army (Cohorts, Auxilia etc.) I use with my Ancients rules.