This is a map of 3" hexes, measuring about 42x72 inches, used for my for my DSRAA (DSR Advanced Ancients) rules. These rules were designed for campaign battles.
There are setup zones for each side, broken down into Flank/Center/Flank areas (Light infantry, Skirmishers, Light cav can set up in Any zone, Heavies only in center zone).
There are also terrain points on the map for potential hill and woods terrain templates that can be laid down (These are clear acetate printed templates) before the battle begins. It leads to some very non-repetitive maps.
Terrain can be generated either randomly (based upon what type of terrain in the fighting is in) or placed tactically during the setup process by the two players (also based upoin what type of terrain the fighting is in).
The rules take into account the side with less scouting points deploying more often and allowing the side with more to have an advantage during setup. They also take into account possible flanking actions, as well as pursuit once the battle is over.
This map rolls up easily, as do the templates for the terrain. The biggest/heaviest items to be transported to a convention are the figures themselves.