I had ordered a flocked game mat from http://www.terrainmat.com/, and it is a beauty. I set it up with a quick scenario straight from taking it out of the box (Crusaders vs an Slavic ambush). The folds (such as they were) are almost gone now, and when I roll it up for storage should be minimal if still at all. The material is very lightweight and seemingly durable. Time will tell as I use it more how durable the flocking is, but so far shedding has been minimal.
Along with the mat I had ordered some woods,roads and streams (unfortunately, you can only see part of the stream in the top left of one of the pictures). The roads are a very lightweight material, not quite a cloth but very flexible, while the woods and streams are on a light platic stock, flocked and very nice as well. I didn't have any trees immediately available, so the dark brown patches are what are the woods in the pictures. Everything is textured appropriately, and looks very nice.
As for the scenario, it was a Slavic ambush on a group of Teutonic Knights. The Slavs had much more bowmen and the cover of the woods as, while the Knights had the advantage of 3 units of heavy horse. Forces were as follows:
3 Heavy Horse
2 Heavy Spearmen
1 Skirmish Crossbow unit (set up as 2 skirmish units)
2 Bowmen (set up as 8 skirmish units)
1 Noble Cavalry
On coming down the road, the Slavs sprung their ambush- the bowmen were in the woods on both sides of the road, while the main ambush was on the side where there was some maneuver room (to the top of the 1st picture).
The Teutons, quickly ordered themselves from the hail of arrows that clanged off their heavy armor. One of the skirmish crossbow skirmishers was routed from the field, but no signifigant losses were suffered elsewhere.
With a rumble, the Teutonic cavalry thundered down on the waiting Slav spear infantry (which were set up in front just for that with the Axe/Swordmen back in support for when/if the spearmen stopped the charge).
This the spearmen did, and a fierce melee ensued. The narrowness of the gap worked in the Slav's favor, and the supporting Axe/Swordmen came up and lent their weight to the fray. The Teuton infantry came up in support, but were taking casualties from the skirmishers. The knights were taking hits from the skirmishers as well and, despite almost rolling through the Slav line, were on the point of breaking.
The Slav noble cavalry, held back as a reserve could not contribute to the main fight due to the press to their front. The whole gap between the two woods was clogged, creating one giant melee.
Then, the inevitable happened. The Slavs, being lighter armored, finally began to break, even though they managed to rout one of the Teutonic Cavalry units. Now was the time for the proud Noble Cavalry to show its worth !
It came proudly into the fight, charging one of the heavily engaged Teutonic Cavalry units through the gap vacated by the routing unit. Despite a signifigant advantage in numbers and momentum, the Nobles quickly turned tail and ran from the field after only 1 round of combat where they suffered a few casualties. The Slav force crumbled.
All in all, it was a fun scenario, one which I had to modify my hex-based rules to a more standard move/wheel miniature system (as well as convert distances from hexes to inches with the appropriate scaling). There are still some "bugs" in the system (I think I was a little to liberal with how much spacing is needed) but it was fun and fast.
And with a very nice terrain mat, it looked even better !