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For randomizing the terrain, there are two terrain pools of markers- woods and hills. The composition of those terrain pools is a mixture of blanks and non-blanks that depends on the terrain in the strategic map battle hex. There are 8 woods points on the board and 8 hill points on board. Each side chooses 4 woods markers and 4 hill markers randomly from the appropriate pools.
They get to look at their markers and decide where to place them, alternating one at a time at the points on the board. If the marker is not a blank the player randomly picks a template card, then places the template on the card in on that map point in any way they desire, as long as the template ID printed on the template covers the terrain point on the board. A plus with using clear acetate is that the template can be turned over on its back and used, creating even more variety than otherwise possible.
Here is a setup for this particular battle and how it looks with the templates and flocked figures. The white tower in the bottom left is a space holder for the defender's camp- I don't have any yet, but
I'm working on it !
All in all, I am pleased with the results. I can easily and quickly generate terrain boards to handle the many, many battles Vini Vidi Vici will generate.
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